© 2020 by Daniel Fernando Avilan Medina

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Publication with theArchio/ogist 

March 2019:

From the Website:


Occupy Vitkov — The Czech National Brewery: "A brewery takes the form of Prague’s unused monument to serve as a polemic against the monument. Upon the plinth, overlooking the city, this new cultural center uses beer a means to bring the Czech people together into one space. Through its scale and porosity, the brewery establishes a new core; extending the old Ceremonial Hall once used for the communist state into a large beer hall. The new form of celebration is of the tanks and the culture that thrives in the Czech Republic: beer." ⁣⁣⁣⠀

View the full publication here:

299_Daniel Avilan: Occupy Vitkov; The Czech National Brewery

View more from this project below:

Occupy Vitkov; The Czech National Brewery

Exhibition of Occupy Vitkov in Prague's

Landscape Festival, June 30th 2018 — September 30th 2018:

From the exhibition:


A slice of monument is repossessed by the brewery in order to juxtapose the existing monument with the new social space. This dichotomy establishes a democratic space from the authoritarian monument. A tripartite scheme defines the brewery intervention: the opening of the monument, the central node, and the vaulted beer hall.

The brewery is generated through the synthesis of these three systems. Each system gives the monument a new spatial experience; a democratic social space. The monument is once again repossessed and used to celebrate Czech culture. This conversion of the National Monument into the Czech National Brewery pursues a democratization of the monument.


View the exhibition here:

Landscape Festival 2018

View the project details here:

The Czech National Brewery

Interview Publication with KooZA/rch's 

May 2018:

How can we as architects work within this surveillance frame?

What should our role be?

The most crucial starting point is to take a stance on the subject. Architects should and will have to design for surveillance now and for many years to come. By establishing a basic understanding of what different views on surveillance means in terms of protection, crime prevention, control, or privacy, architects can learn to either work with our against the grain of surveillance and its advancing technology respectively. This project offers both architects and citizens of any city the opportunity to learn and engage with surveillance in ways otherwise not available. I believe this is important in the process of considering the implications of surveillance. We as designers and architects should engage with surveillance and other issues in order to design cities and architecture with full knowledge of the matter.

View the full interview here: The Snooper's Charter

Cover Page   

Image as Art Competition Winner

April 2018:

From the Competition Website:


The winning images are selected by the panel on the basis of their aesthetic appeal, the nature of their subject matter and technical quality. The panel is particularly interested in images that affect a transformation in the eye of the viewer in translating or communicating the subject that they portray, which have the potential to alter the way that we view the world.

For more information on the competition, visit the UCL Doctoral School link below:

Research Images as Art / Art Images as Research

Ongoing Research

December 2017:

"...investigation into aggregation strategies focused on achieving various degrees of porosity"

For more information on this project, visit the series Tectonic Artfeact

Unit 14_UCL

Bartlett B-Pro Publication

September 2017:

In this game world, Los Angeles is seen as a city of consumable iconography. As the player navigates through the city, distracted by a series of disorientating landscapes in search of LA's 'temples of consumption', they consume image after image and Los Angeles is rebuilt around them as a series of encounters. The famous sign at Norm's Diner - its Googie iconography memorably captured by Ed Ruscha - emerges from a soup of symbols to form a new urban monument.

The wandering player is drawn through a facsimile Los Angeles where the cultural influence of brands and icons starts to shape the morphology of the city. As they trek up the hill towards the Griffith Observatory and turn to face the city, its logic becomes clear, all this time the player has been twisting and turning through the boulevards and promenades their journey has been tracing a giant set of 'golden arches', the McDonald's logo, a Californian institution and owner of arguably the most recognizable global icon.

For more information on this project, visit Video Game Urbanism:

B-Pro 2017

Temples of Consumption

Research Publication

December 2017:

"...Marvelous @BartlettArchUCL #rc12bartlett architecture project reimagines Los Angeles in game worlds http://klls.cr/2qLkNxg ..."

Founded by a former Wall Street Journal culture reporter, Kill Screen is a publication dedicated to the intersection of play and interactivity.


For more information on this project, read the thesis published below:


Temples of Consumption

Annual Student Journal Publication:

October 2016:

As an extension of the city, Overlapping

Microcare attracts a diverse population

into a single building that serves as

a community gather ing area with

entertainment and social functions as

well as a rehabilitation center to allow

for the reintegration of recovering

patients back into their community.

Through the dissolution of boundaries,

the housing proposal becomes a hinge

point to the East Side community of

Buffalo as it transforms an underutilized

parking lot into a park that is integrated

into a large housing complex.

Overlapping Microcare plays a vital role

in the mental and physical well-being

of residents of the building as well as

serving the community at large. Using

therapeutic methods such as walking,

aquatic, and music therapy, all of which

were identified as necessities by the

local community, Overlapping Microcare

presents itself as an active system to

engage and stimulate the public.

The residential units also support the

larger conceptua l framework of the

proposal with large shared balconies to

encourage walking and communication

among the residents. Seen as shortterm

housing as residents undergo

rehabilitation, the units reflect this

quality by providing flexible and large

open spaces as well as providing

comfort and tranqu ility through light

surfaces and textures, which make

physical and mental rehabilitation a

pleasurable experience.

See the full publication here:

Intersight v18